Realistic Car Controller V2 help

I have Realistic Car Controller V2 on Unity 5.1.2p3 Personal Edition. When driving the car that I imported into my project, it acted like it had bad shock absorbers and didn’t have anti-roll bars. I read the manual but it doesn’t say anything about changing suspension values. How should I change suspension values?

Hello,

The suspension setting is under each Wheel Collider.
With de default setting it’s fine, be sure your adjust properly the COM gameobject position.

I am working on a Racing Game for Mobile, I changed many “Realistic Car Controller” scripts to add torque curve, and gear ratio + scx and loss frictions.

http://www.ctrteam.fr/gametyper/

How do I change the speed being displayed on the speedometer from KPH to MPH? Are there good images of speedometers and tachometers?

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Does anyone know how to access the springs at runtime? This is my script so far, but does’t affect them Thanx

var carScript = GameObject.FindObjectOfType (typeof(RCCCarControllerV2)) as RCCCarControllerV2;
        JointSpring frontSspring = carScript.FrontLeftWheelCollider.suspensionSpring;
        JointSpring frontSspring2 = carScript.FrontRightWheelCollider.suspensionSpring;

        frontSspring.spring = FrontSusSpringsSlider.value;
        frontSspring2.spring = FrontSusSpringsSlider.value;

        FrontSusSpringsText.text = FrontSusSpringsSlider.value.ToString();

I have Realistic Car Controller V3 on Unity 5.2.3. I am making a car parking game. I want to move my car from the start,mean If I play the game the car should move with little acceleration and then if I press the race button it should increase the speed of car…Sorry for my English, can anyone help me plzzz

lol, why use this sophisticated car controller for some shit as a parking game lol

Hi guys I would like to know if there is any way with RCC to make the suspension rigid. I’m configuring a quad and the standard RCC movement is unreal. Thanks

try to deactivate “chassisjoint” in rccv3 global settings and then tweak the chassis lean values like in rccv2.

Take a look this, this and this.
Best regards from HdProDesign Team.

Hello I have configured my car using the RCC Controller V3 bu the CAr fails to move. The tyres turn when I press the directional buttons, but the car does not move. Any help?

@kripsonud
So what is actually turning: tire mesh or wheel collider? Even if wheel collider you may have no greap, then go to docs for change ground material. I’m using RCC too.
Cheers,
Kamil

You may want to look at this controller.

Hi, New to scripting…

How would I change this from a key press to a button press (Xbox controller, button (B) please?)… for Enter/Exit car, Many thanks :slight_smile:

#region singleton
public static BCG_EnterExitSettings instance;
public static BCG_EnterExitSettings Instance{ get{if(instance == null) instance = Resources.Load(“BCG_EnterExitSettings”) as BCG_EnterExitSettings; return instance;}}
#endregion

public bool enableEnterExit = false;

// Unity Inputs
public KeyCode enterExitVehicleKB = KeyCode.E;
public bool keepEnginesAlive = true;
public float enterExitSpeedLimit = 20f;

Hi! After I junp out of The car is keeps going, and going and going and never stops and The wheels are neither Rolling The… Wtf to do?