Hi folks – as per the thread title, trying to understand the best way to setup a realistic day-cycle that uses a single real-time light (sun) in the day and then at night additional baked / mixed lighting becomes active.
I do already have a working solution that basically switches the lightmaps, so when the sun sets and the night comes I switch the lightmaps and then enable the baked lighting.
There are a couple problems with this solution:
- Performance - there is a noticeable performance hitch when changing maps, as that’s a lot of data to process / change.
- The light transition change is sudden, it would have to be a smooth / gradual change to looks effective I suppose.
Has anyone done this before or have any pointers for a decent solution, one that would perform well?
Thanks!
// WildStyle