Realistic procedural animations at runtime

Im wanting to make a procedural animation using code and maybe bine controllers with constraints to emulate a reqlistic ohysical running animstion im still getting used to unity api ehat is best way to approach this?

There are free Inverse Kinematics assets on the store with code and samples - you could take a look at those to get started. An IK approach might save you a lot of time vs. handling each joint / calculating all the rotations from scratch.

1 Like

Thanks man

1 Like

Take a look at the Animation Rigging package.