here’s some features
*It’s not Screen-Space, doesn’t need any scripts. just shader only.
*Translucency
*Double Specular
*Shading amount control
*Rim Light
Im thinking about additional features like diffuse fresnel coloring, additional diffuse layer etc, if someone needs those things.
there will be some video or realtime demo with this shader soon
Very nice Skin Shader, just somethings i noticed and I really wish to see in a skin shader, a subdermal layer, then you can control better the collors inside the skin, I telling this becaus inside the skin we have a lot of collors working together… like yellows, reds and withe in muscles, greens and blues to veins…
Other think is a separated channel map for especular power+collor, some areas of the face have diferent especular collors
Cube map reflection pass, belive or not skin is reflective to, not much but is!
A DECAL overlay is very usefull for put some dust, blood, or other things in the face!
some cool link to you keep improving your Shader! keep the good work man!!!