Realistic Skin Shader

Hi :slight_smile:

I’m working on realistic skin shader for unity,
based on some techniques from sigraph, artistic tuned by me.

here’s some features
*It’s not Screen-Space, doesn’t need any scripts. just shader only.
*Translucency
*Double Specular
*Shading amount control
*Rim Light

Im thinking about additional features like diffuse fresnel coloring, additional diffuse layer etc, if someone needs those things.

there will be some video or realtime demo with this shader soon :slight_smile:

1 Like

Its Heston Blumenthal…
Looks great.

Man this looks real…

This looks pretty amazing. Wish the shadows were a bit less dark so I could see the unlight areas a bit more. :slight_smile:

okay, here’s the video of this shader.

https://vimeo.com/50997847

and capture with less dark shadow. hope you like it :slight_smile:

wow Realistic Skinning
Beautifull

are you web player Testing

please …

Thats pretty amazing !
I would like to see it running on webplayer too ! :slight_smile:

+1

very nice.

+1

Has this shader been finished, or even better released on Asset store?

I second that Janpec… I gotta have this…ESPECIALLY for my game :slight_smile:

Hi Livey05,

Very nice Skin Shader, just somethings i noticed and I really wish to see in a skin shader, a subdermal layer, then you can control better the collors inside the skin, I telling this becaus inside the skin we have a lot of collors working together… like yellows, reds and withe in muscles, greens and blues to veins…

Other think is a separated channel map for especular power+collor, some areas of the face have diferent especular collors

Cube map reflection pass, belive or not skin is reflective to, not much but is!

A DECAL overlay is very usefull for put some dust, blood, or other things in the face!

some cool link to you keep improving your Shader! keep the good work man!!!

http://freesdk.crydev.net/display/SDKDOC2/HumanSkin+Shader

good question!

This video is Private I can not see it.