Realistic Space Simulation project. Feedback ,pls

hi All .
Here is our product ( still in development) . It is a space simulation , -like Orbiter , but for iPad/Android - Featuring correct physics , entire solar system wide space travel , real planets / surfaces , and a lot - really a lot !- of content/functionality.

A few points noteworthy :

1… we had to create a entire new physics library , to cope with double precision numbers. Basicly we have rewtritten physx , creating a new set of DRigidBody , DVector3s , DColliders , etc… so we can have millimeter accuracy on the models/ velocities/positions ,yet having a functional full scale solar system up-to pluto.

2 … We used a tecnnique of Virtual Textures ( as in Cellestia) , to recursively render planets with fairly good resolution , variable as needed , and keeping in memory only the tiny fraction of “slices” vissible at any time . This way we can render the full size earth with the Blue-Marble tile set from Nasa ( res <50m ) .while still fitting on a ipad/iphone

3… The navigational computer , for the apollo mission is running a emulated Apollo Guidance Computer running (emulated) the original unmodified source code from the 1960s

4 The physics integrator solves numerically for up to 10 bodies , this way It is possible to create gravitational slingshots , full free-return trajectories , etc…

5 The 3D Map option renders the orbits both analytical and numerically , so IT can be used as a route planner

6 We are bundling all the “main” spacecrafts in one go (It would be really tricky to add them later as addons/DLC ) . So we include Mercury/Gemini/Apollo/Skylab/Shuttle missions . In total 300 different missions

7 Most of the MFDs (those square displays ) are accurately represented from the orbiters/shuttle/etc… While landing the Space Shuttle you can actually see meaningfull data there that will help you to land ( HSI , FD , NAV AID ) ,etc…

8 The planett’s positions are computed using the most advanced STVP84 matematical model … up to a millimeter(!) . It shows even the eclipses at the right time ! .

project page here … www.space-simulator.com

We are halfway thought the development right now . We still need to add the capcom ( the radio chatter from MissionControl ) , particles ,effects , optimize the whole thing a lot , sounds , brieffings , and more importantly the front end ( a.t.m is still based on the Unity3D GUI .) . We plan to kickstart-it in a month or so … , and We would be really pleased to hear all your constructive or mildly destructive feedback ! !

Thanks guys !

Wow, impressive!
You are only targeting mobile devices, no chance of seeing this on PC?

Well , a.t.m the idea is to release just for iOS and Android . We got a PS3 build up and running ,but not quite sure what to do with it …

PC ? well ,to be honest , the simulator has been “trimmed” down to fit on a IOS (specially the texture memory , we had to do really clever optimizations to fit the entire tileset )., It would be a pity to use it on a PC , as for pcs It could have used way better resolution …

You got a very similar game for PCs -freeware indeed- ( albeit without the Apollo missions as standard ) . Its called “Orbiter” .

cheers

Very nice!

Really nice mate. I would love to play it if it got ported to PC.

space-simulator.com - That domain must of cost a fortune?

hey , thanks ! … .

yep , the domain space-simulator.com … costed a little bit . also expensive was “Space Simulator” on the itunes store ( we had to buy it out from someone else .-another space simulator attempt , we “arranged” to transfer the rights to use the name .

Well , We ll think abt that PC version … . shouldnt be hard… with Unity3D

Cheers

I can see a lot of work has gone into this. I really hope it all works out for ya.

Good luck

a couple of new screenshots…

->Final custom made Shaders ( for iPad / Droid ) are here.

->New library ( xcode ) to modulate overall brightness curve so average contrast is ok … (only for iOS ) resulting on ultra-crisp images.

Now , the audio files should be arriving this week. Probbably an alfa version will be in March , ready to be kickstarted :slight_smile:

This looks awesome, I will definitely buy it when it comes out :smile: Keep up the good work :smile:

Really impressive. As a bit of constructive criticism, though: in space, objects are really brightly lit, especially white spacecraft such as the Shuttle. This would give it that extra bit of realism.

Thanks HonoraryBob. I ll pass it to the shader man. I m sure He ll fix it :slight_smile:

Well , the very preliminary virtual cockpits are here :slight_smile: . Still untextured so they look quite crap a.t. m. But the overall “feeling” when playing from within the spaceships is much -ahem- claustrophobic , so I guess Its good. There is still the option of external camera and “2D panel” as before. :

and here is with all procedural cockpit elements ( 8ball , switches, controls , DSKY , etc) .

and the fully emulated (running 1960’s source code from the actual apollo missions ) Computer . All buttons are clickabe (on PS3) and “touchable” on iPad.

Woah. Putting it simply, really awesome. Incredible details, and the fact that you’re running real apollo code, well, that’s plain awesomeness. Keep it up

Great stuff JCarrion. Really hope you do bring this to PC.

Never knew you could get the source code for the Apollo computer. Going to have to take a look at that later. Thanks for the tip :smile:

Thanks !!

Well , I am just about to release a playable demo to a few betatesters… Still not quite sure what platforms to release this on …
IOS./Android definitely , but Playstation 3 is becoming a bit of a mess.,…

new screenshots … Space Shuttle mission pack pretty much ready :slight_smile:

Wow, this looks awesome! day 1 purchase for me.

And the latest HD gameplay video … so far.

Looks like an impressive achievement.