Realistic Tree Pack [RELEASED]

I would love to present you our new unity pack:)

Asset Store link.

About Realistic Tree Pack :

Realistic Tree Pack is consisting of 44 high-quality trees, with bark and leaves. There are 8 different tree types with individual types of leaves and barks, which could also be combined in various ways giving in total 8 * 9* 44 = 3168 ! combinations of different trees!

Summer Trees were created on the basis of material with a resolution of 5k x 5k. They have a perfect hand-cut Alpha, gloss , specular and normal maps. Trees are suitable for mobile platforms and standalone. The maximum texture resolution is 2048x2048, lower resolutions also do not deviate in quality. Tri count is about 2000 - 4000, it depending on tree.
Realistic Tree Pack :

  • 44 trees (8 types)
  • 8 types of leaves
  • 9 types of bark

Visit us:

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Our website - naturemanufacture.com
Discord - support

You could also look at our other packs:

Unity Tools:
River Auto Material - create fabalous river in few seconds, (ground textures included)
Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave.
World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times.
Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching.
Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes

Terrain Shading:
CTS terrain shader - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.

Environment:
Ice World - ice shaders for water and models with huge ice textures library
PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls
Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included.
Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported.
Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD’s in the planet :smile:
Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime.
Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result.
Realistic Grass Pack - pretty old grass (billboard) texture library
Realistic Tree Pack - big library of trees, optimised and cheap in render
Mountain Tree Pack - group of mountain trees, optimised and cheap in render.
Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+

Ground Textures:
Winter Ground Pack - library of winter ground textures like rocks, snow, paths , grass etc
Landscape Ground Pack - big library of ground/forest textures
Landscape Ground Pack 2- big library of ground textures

VR & FP Models:
VR Hands FP Arms - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.

1 Like

These are beautiful! Will they work with Unity’s tree placement system (the brush)?

Yeap they are working with it!:slight_smile: They are speed tree models so you can change it , mix textures , whatever you want, everything direct in unity:). Thanks for good word:)

Next screen:)

Also , we have grass pack at asset store too :slight_smile:
Link: https://www.assetstore.unity3d.com/en/#!/content/17686
Forum link: Realistic Grass Pack 1 [RELEASED] - Community Showcases - Unity Discussions

nice asset. any bush there?

Yeah, almost every tree set got it. This night I will send you few screens with them.

Here you go:

Do you know if this is compatible with the Advanced Foliage Shader?

They are standard unity trees from speed tree. AFS work with them?

are there any plans for pine trees

We got hi-res textures, but there are good pine trees at asset store now :). Would you like to see Pine trees from our hands?

is there a demo too see also before I buy they look real nice in the pics but I like to see a demo if possible. and yea I be nice to see the pine trees and which packs of pine you see that looked good

Looking real good, bookmarked for future purchase :slight_smile:

We much more prefer movie than demo scene. That becouse of hosting problems etc. Movie at youtube is more comfortable:)

Thanks for good word, we glad that you like it;)

Hi. Can you confirm if these trees will work with AFS asset?
Thanks

Does speedtree licence allow to further sell products generated in it? Usually licence is for title.

This is unity system not real speed tree. It’s based on speed tree, it’s supported by speed tree but it’s Unity app. Unity have own shaders and generator.

I just bought this asset, they do look really nice. I’m quite new and unfamiliar with unity, but i have a decent understanding of 3D and i’m learning Unity at a good pace. I have no problem placing/using the trees, but when i switch to linear color space (in player setting), the texture get really washed out and unnatural. How can i solve that ? Also, when I click the tree editor for a specific tree, the texture of that tree become all white and weird and I have to reimport the tree to make it work. no matter if i save or not. Can you help me ?

Sure, tommorow I will look on that.

  • Have you change tree folder? (If you move it from texture and material folders with trees, Unity could not find references)
  • Linear problem is becouse of specular. It work diffrent in linear space. That’s pretty hard to have good spec at gamma and linear.

no i didn’t move anything. It’s not that it doesn’t find the picture, it totally replace it with a weird gradient image of some sort… forcing me to reimport to get the texture back in.

As for linear, choosing bypass srgb in the texture import improve a bit the situation. The leaves are green instead of grey-green but they are too light now… So by your answer I guess it’S not possible to work in linear with that asset !? is there a way to change the gamma of the spec to make it work ? does adjusting in PS would work ?

EDIT: Ok, i found a result that was satisfying. On the diffuse i change the level to 0.8 in photoshop and i did a 2.2 on the specular. Both texture are set to “advance” on import and “bypass srgb” and the result is good. I guess it could be fine tune a little more, but it work for now.
Unrelated bug, i’m seeing right now that the texture of the bark on the tree_7_a prefab is stretch vertically like if the UV was not good. (this is before i edit the image)