Reality Kit Rendering shows blank screen for texture received

I have tried with two methods in both realitykit and metal rendering. First one is directly passing the texture to the receiveImage, which gives me the images from videos in Game Mode (but some how in metal rendering mode, we are not possible to see anything on Device).

We therefore focus on Polyspatial based on RealityKit, but here either copying to the Image or setting to a RenderTexture to Material results a blank screnn.

I have already marked the texture. What else have I missed here?

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