RealityKit Collider inflate option?

We have some quite small objects that the user can select, and this can be a little fiddly if the device is not perfectly aligned . Would it be possible to add an inflate option to the RealityKit collider conversion, so that the selection colliders could be slightly larger than the physical objects?

Our rendering and physics shapes have to match, so we can’t easily add additional colliders to our Game Objects in Unity.

It’s definitely something we could consider, but one workaround might be to add additional trigger colliders (that don’t trigger anything in Unity) with expanded sizes to your Unity objects. For raycasting in RealityKit, these would be treated the same as any other colliders, and they shouldn’t affect your physics in Unity.