Because I am working on a scene that has 1,000’s of GOs, I have quite a bad time working in the editor.
In my smaller sample scene, I have many tiles all which seems to really slow things down. Zooming the camera in does not improve performance.
I have attached an image that shows how bad my performance really is, just sitting idle, staring at the scene view + game view.
Is there a known solution or work around that can be used to help alleviate my symptoms?
Any help is appreciated.
Unity Version: 2017.4.3f1
CPU: i7-4770K
GPU: GeForce GTX 680 (x2 SLI)
Available Physical Memory: 27.2 GB
Available Virtual Memory: 54.8 GB
OS: Windows 10.0.16299
Unity Installation Medium: Samsung SSD 850 EVO
Project Storage Medium: Samsung SSD 850 EVO