hi there!
i want to make an iphone game with some cards and try to map their texture in a file of size 512x3072, each card has 512x512 pixels. everything works fine but the resolution is really bad even though I used advanced texture type withou mipmap, trilinear filter mode and max size 1024 / RGB 16 bit. my shader is "diffuse".
what is wrong here? thanx!!!
hm, I thouhght that must be the right answer, but when I changed the image height to 4096 nothing changed. the image looks still like from the 80ies - really pixeled and unsharp... :-(
– headkitgamesthen maybe your uv mapping is wrong. Also check the preferences unity does apply compression depending on the platforms and the quality you want to achieve.
– Jean-Fabrefound nothing there. maybe the texture is too big? is there a max hight/width for textures2d's?
– headkitgamesI now build everything new and took a texture 1024x1024 - that works. unity just calculated everything down to the maximum height of 1024 so the width went too small and with it the resolution...
– headkitgames