I know I must be doing something really obviously wrong but I can’t for the life of me figure this out. Every time I try to rotate the camera in the negative direction the amount is always subtracted from 360 and so the camera rotates completely around to arrive at the desired rotation angle. I guess the rotation ends up being absolute instead of relative to the current amount.
Ex
keyframe at start with 0,0,0 for all angles
keyframe at 60 samples say -10,0,0 the actual value in the curve ends up being 350,0,0
I tried messing with the interpolation but none of the choices work correctly though quaternion seems close but it does a weird bouncy thing between the values (really bad description I know).
Everything works fine in the positive direction. Tried deleting camera and starting from scratch with camera and animator from scratch no luck.