Really big object and REALLY small object.

I have a very large object and a very small object in the same scene. (Imagine, 10 units for the big object and .0001 units for the small object)

I want to render both textures simultaneously, but on Android it seems that the small object gets set to a flat color map when my camera gets too close, perhaps because the object is too small.

What could be causing this? I have already adjusted the clipping plane settings for the camera. I have also tried making the small object “normal sized” and the big object frakkin’ huge. But I still get that texture flattening issue.

Here is a screenshot:

What are we looking at?

Sorry for the lack of clarity. Here are the large and small objects in the Unity Editor. The first image in the thread is what the small triangle object looks like on the android device.