I have a very large object and a very small object in the same scene. (Imagine, 10 units for the big object and .0001 units for the small object)
I want to render both textures simultaneously, but on Android it seems that the small object gets set to a flat color map when my camera gets too close, perhaps because the object is too small.
What could be causing this? I have already adjusted the clipping plane settings for the camera. I have also tried making the small object “normal sized” and the big object frakkin’ huge. But I still get that texture flattening issue.
Here is a screenshot: