Really choppy depth of field

Not sure what happened to cause this but the texture on my road has turned to crap a short distance in front of the camera.

Notice the lines on the road are really bad looking not too far in front of the bike…

I’ve disabled all image effects, messed with the camera clipping planes, made sure I don’t have it in an LOD group, etc and can’t figure it out. It was working fine an hour ago and I didn’t change anything on the texture or mesh.

Ideas?

EDIT:: IT LOOKS JUST AS BAD IN THE EDITOR CAMERA, not just runtime.

raise the aniso level of the road texture in the texture importer settings.
that is all!

lars