I am making a test to add a physics chain to a character controller (which is a custom interpolated kinematic rigidbody controller). Right now I’m doing as if the hair of the character was a physics chain:
And I have not been able to not make it jitter yet:

I’ve tried all sorts of different configurations of parenting and twist/swing limits and whatnot… and I’m out of ideas.
Here’s my current setup (“HairCone” is the white physics chain mesh, and “Character” is the character controller):
Any ideas?


