Realt time directional light shadows on Metal

Hello everyone!

We’re having a number of issues with the realtime shadows of the single light we have in scene, on iOs, when building on device (these are from an IPod6)

Most of the shadows are fine, but these things show up often:
3200507--244532--shadowbug1.png


3200507--244534--shadowbug3.png

This are our light settings
3200507--244536--screenshot.46.png

Higher shadow resolution, lower draw distance, don’t seem to help

Do you have any suggestion?

We are using Unity 5.6.3

There are many topics just like this, so you can search around. Short story, there are some settings that can help, but in the end these are the artifacts you get because realtime shadows are inheritly limited.

I’m also estimating that increasing the resolution doesn’t help, because there is no support for higher resolutions on this platform.