My team is beginning Unity3D development on some interactive titles and I wanted to know how we can have realtime cinematic sequences with a soundtrack, dialogue, sound effects, etc.
What would be the best way to approach this and bring this into unity and have it sync properly?
To be honest, I think this is too broad a question for anyone to answer in a single post. I recommend you do some of the tutorials, give Unity a try, and come back with some specific questions we can answer.
When I think of “cinematic effects” I think of transitions, wipes, etc. While you’re doing the tutorials, give the wiki a visit ( http://www.unifycommunity.com/wiki/index.php?title=Scripts ), there’s lots of bits there that you might find useful.
Good luck!
the developer behind last summer of code “cutscene editor” has released the unfinished work last week (see the summer of code thread), that might be a good starting point, potentially together with a modification to the Unity Dialog Engine from MrDude
Thank you so much for your responses. I apologize for the late responses. Had other projects that have taken priority.
I looked up that information and I came across this just incase if anyone needed it:
Matthew Miner’s Blog
The project’s version control has moved from Subversion to Git, and is now hosted on GitHub rather than Google Code.
You can check out the latest source from: GitHub - mminer/silverscreen: Editor tools for creating cinematics using the Unity game engine..
Once again, you’re encouraged to report issues as you find them. It’s an open source project, so everyone is welcome to contribute.
With the impending release of Unity 3, support will be dropped for Unity 2.
Version 0.1 will always be available to download for those hesitant to upgrade to the latest and greatest. We’ve got your back.