Realtime GI and Static Batching

We are using latest Unity 5.4.0p4 (same is happening on 5.4.0f3)

We noticed that after we are using Realtime GI, static batching is not working at all.

After turing off realtime GI and rebaking, static batching is doing its job great.

Is there some kind of limitations or is it a bug?

bump

Note that objects don’t batch in Unity unless they use the same light probes. Most likely static objects using light probes won’t batch.

After deleting all light probes from scene - still no batching when Precomputed GI enabled.