I have a custom rendering pipeline, all baked and realtime GI is disabled through use of SupportedRenderingFeatures.active.
However, I am getting an extremely high performance impact every few frames rotating a directional light. This is having a extreme effect on my frame rate, despite the fact that realtime GI is completely disabled.
It happens in all scenes, and seems completely independent of any lighting settings.
I can not find any way to stop this happening either.
Has anyone run into this and found a fix?
Surely this shouldn’t be running at all when there is no realtime GI baked, and when realtime GI is completely disabled?