Anyone knows what’s going on and how to fix this?
Switching to HDR usually helps (if you aren’t already)
Other than that, it’s a decoding/encoding issue that they haven’t fixed (yet?).
I have my HDR turned on. I’m also facing some light bleeding issue and can’t find any solution to that either.
Bleeding could be more solvable if you care to share more details and screens.
This can be fixed by increasing realtime resolution value, but is there any other way to fix it?
Maybe instead of Default - High Settings you could make your own settings and up the irradiance value a bit? Because I’m also seeing a general splotchiness.
Hi! We are aware of this issue and we have bug report in our database already. I don’t have the solution yet - it is likely some precision or quantization in the realtime GI lighting.
Yeah! this light leaking issue had drived me mad for sometime…
I’m finding setting Irradiance Budget and Irradiance Quality in the middle of the slider and not pushing Precompute Resolution beyond 5 helps “patchiness” issues.
I find pushing Precompute Resolution to 8, 10, 15 causes more “patchiness” even with Irradiance Budget and Irradiance Quality in the middle of the slider…Could be related to the bug? FWIW.