I’m trying to figure out what changed with respect to RealtimeGI between 2019.1 and 2019.2. I’m finding that nothing I do in 2019.2 gives me any indirect/realtime GI contribution, no matter what I change.
Here’s a scene under 2019.1. It’s a box with a spotlight in it:
You can see the spotlight is bouncing to hit the walls and ceiling of the box. Here’s the same scene in 2019.2:
There’s no contribution, regardless of what I set for Indirect Multiplier on the light itself, or the Indirect Intensity of the Lightmapping Settings.
Any other ideas on what can be adjusted to get realtime GI working under 2019.2? I know 2019.2 warns that Realtime GI is deprecated, but that doesn’t mean it’s obsolete/removed.



