Hi Unity Community,
I have some wierd lighting behavior (bug?) in my project:
My lightmap: (shadowmap, directional)
used GPU lightmapper
Directional light (mixed)
Objects with Standard Specular Shader.
2 Realtime Spotlights.
The problem is that the spotlights don´t draw any light on some objects, including objects with standart specular shader. The terrain and some other object with lightmaps aswell can be lit! This happens only after baking and ONLY in the android build. In the Editor it works fine!
Yes: my pixel light count is enough
Thanks for any answer
In Android Build: