Dear community,
I’m running into an odd lighting problem with Unity 5.0.0b11 where I hope someone here can suggest a solution to. It appears that enabling Occlusion Culling on the main camera in the scene disables the real-time lights on the camera. The scene view seems unaffected when toggling Occlusion Culling. The performance of our title really benefits from the Occlusion Culling feature and the real-time lights bring out the best in the spec/gloss/norm maps on our characters. Hopefully someone knows the solution to this problem.
Here is the result with Occlusion Culling disabled:
Here is the result with Occlusion Culling enabled
Cordially,
~Tino van der Kraan
Game Developer at SassyBot Studio

