I have a pretty large level for a mobile game i’m working on. It’s just a full size terrain and some trees and water. Is it in my best interest to ditch the idea of realtime shadows for my game and just bake them? It lags slightly on my high end mobile at the moment so not hopeful on lesser devices. Is it a general rule to not use realtime lighting on mobile or can it be done if done smartly?
Thanks
Realtime shadows are best avoided under most circumstances. There are solutions on the asset store to project cheap approximate shadows though.
realtime shadow != realtime lighting…
I can have 2 realtime lighting (1 spotlight + 1 directional) running smooth on low to mid end phone… But 2 dynamic lighting casting shadow on all objects would possibly render my game unplayable…
But, of course, you can always mix static/baked shadow with dynamic shadow…