realtime lighting for my unity scene problem

i have this scene in unity i’m trying to light in realtime, but i keep getting splashes of pink and orange, this is not normal, how can i fix this?

i’m currently using the unistorm light as my primary light for realtime lighting, it worked before but now it looks buggy

found my answer, apparently, i had emission on the quads that act as projected layers shown above the terrain which resulted in the splash of colour being spilled on the terrain, i’ve masked the light to remove culling from the quad layers and now they work perfectly