Yesterday I updated my project to unity 5.2.2 and at first I didn’t noticed anything wrong as my scene only uses a few realtime light shadows. However after checking it I do no longer have realtime spot and point light shadow casting (at least for dynamic objects, didn’t have checked for static objects) while it was fine in 5.2.1f1…
After more tests, I noticed that even the light is disabled, not only shadows.
If I set my realtime light to cast no shadows, it works again…
All this seems to be related to occlusion culling: if I bake occlusion culling I have realtime light/shadows casting problems, if I clear the occlusion data no more problem.
Got the same issue. Installed patch 5.2.2p3, and the problem is still here, but not for all lights !!! If i disable the occlusion culling, it works fine for all lights in the scene…
Yeah I noticed that too… The problem has not been fixed entirely. It solved the problem in some of my scenes but some others have flickering realtime lights as soon as occlusion culling is baked.