Just looking to use a realtime reflection probe in an interior where I have a few reflective objects. The probe looks correct in the editor (see image 1) however when I enter play mode a good portion of the floor disappears and is replaced with sky (see image 2).
Reflection probe shown in Editor (Realtime - On Awake settings)
Reflection probe shown in Game ??? You can see how the underneath side of my reflective objects is a light blue shiny color
This occurs regardless of any settings that I change for the probe (from on awake to every frame, changing the box size etc…) And it occurs for EVERY probe that I place in my scene. Using Unity 5.5.0f3 - does this look like a bug?
Also, if I bake the probe (don’t really want to do but would), artifacts STILL occur (see image 3).
Help - Any thoughts?