Hi all,
I’m experiencing a strange issue with realtime shadows since upgrading my project from 2019.1.0f2 using HDRP 5.13.0 to 2019.3.0b9 using HDRP 7.1.1.
enchantedpositiveiggypops
The shadows look like they’re being culled in a weird way close to the camera. The video clip was recorded in the scene view, but the same also happens in game.
Both projects have the same shadow settings in the volume component with a max distance of 500 (default). If I increase the max distance to 5000 in the 2019.3.0b9 project, the issue mostly disappears, but the shadows look awful (blurred) no matter what settings I set in the shadows override for cascade etc.
Something must have changed regarding shadows between versions as I can recreate the issue using a new default scene project created with 2019.3.0b9.
Any help appreciated.
Edit:
The scene uses a single directional light with following settings: