Realtime shadows in unity basic

What is the best workaround for me to be able to have this? Please don’t say blob shadows or projectors as I am aware of this and the game I am trying to make will require realtime shadows. It will be a huge gameplay element.

Read this , it says that realtime shadows are a feature of Unity Pro. So if you want them, the best workaround is buying Unity Pro :wink:

You can still instantiate a copy of the mesh and flatten it along Y.

@GameGuy I know that. That’s why I made this post… And your not funny, so stop trying to be.
Edit: I may have misinterpreted your intentions, it seemed as if you were being sarcastic, sorry for any misunderstanding.
@Hippocoder thanks for the reply, I’m new to unity so what would be the best way to begin to do that without sacrificing the framerate. I’m guessing for it to be realtime it would need to constantly be creating copys.

@plasma
I did not try to be funny, I try to be friendly and help people! If you have wrote in your start post that you know the restrictions of UnityFree this wouldn`t happen.

You’re not going to get a lot of help around these forums with such a poor ass attitude. Try being appreciative and grateful.

(From what gutter are some of these new members crawling out of?)

No, you just play a second mesh with a scale of 0 along y. It’s a shadow of the player that animates as the player does, however its quite useless for slopes and stuff.

How heavy is this on performance?

Sorry, if I misunderstood, GameGuys original post came across as sarcastic and I retaliated.

It’s the same as drawing one mesh twice. Usually no issue at all. If you use a custom shader with Z offset you can also get around slope issues (if you align to floor).