RealTime Shadows + Lightmap issue

Hi,

I’m struggling with adding some real time shadows in my game. The problem is i can’t manage to have those all together:

-Realtime shadows (only for a directionnal light)

-LightMap

-Probes (some colored point lights in my scene)

My dynamic object is a turret and it have to cast a shadow on itself (a moving floor is attached to it)
So i set my dynamic object to cast and receive shadow but here is the issue, if i use the probes the light is done twice so it’s too much luminous. If I set the probes off the floor is grey while the others can be tinted with colors due to point lights. And finally if I set the point lights to auto they give another illumination to the object (too bright).

I really need help on that issue becase the only workaround I found so far is… no real time shadow!

Ok nevermind I found what was causing the bright issue. Some yellow point lights were causing some problem and I just lowered them. I still have some seams but I think it’s going to be fixed as well (going to put the object that cause seams issue to non static lighted)

But if someone have a better way…