Hi everybody.
I’ve been trying many options to enable soft and hard shadows, but without any success…
I’m running Unity 3 Pro Trial on Windows 7, with a GMA 3150 Graphic Card. The graphic card itself is pixel shader 3.0 compatible, and, as far as I know, superior to GMA X3000 (as it’s recommended in the Unity documentation). So, it should work well.
However, realtime shadows are not working. I set up a directional light, a cube and a plane. Then, I turn on every possible “Cast/Recieve Shadows” option on the cube and on the plane. Finally, I set up the directional light to cast hard or soft shadows, with the “Important” render mode assigned.
Now, no matter if I change the editor quality, realtime shadows won’t show. Is it a problem with the graphic card? I cannot think about other solutions, but as far as I know, my video card should handle it.