I am trying to have a realtime rendered skybox. I am doing this by attaching a Skybox component to my camera. The Skybox has a material with “RenderFX/Skybox Cubed” shader.
At runtime, I tried to assign a dynamic cubemap to the shader, using
mat.SetTexture(“Cubemap”, cubemapTexture);
or
mat.SetTexture(“_Cube”, cubemapTexture);
Neither work. I get this error:
Material doesn’t have a texture property ‘Cubemap’ or
Material doesn’t have a texture property ‘_Cube’
I checked source in the build-in shader, the texture parameter is called “Cubemap”.
What am I doing wrong?
Thanks