I have no clue why, but any real-time light is refusing to illuminate some surfaces. I’m not using any fancy post processes, render pipelines, or fancy shaders.
It’s not a pixel light count limit that’s for sure.
I have no clue why, but any real-time light is refusing to illuminate some surfaces. I’m not using any fancy post processes, render pipelines, or fancy shaders.
It’s not a pixel light count limit that’s for sure.
Change the shader of objects
As @aliyeredon2 has suggested, try assigning Unity’s standard shader on the affected objects, and see if that fixes the issue. Does the issue reproduce with 3D primitives and other objects?
Yup, the objects in question had their materials set to the mobile/diffuse shader, next time i encounter something strange I’ll remember to switch out materials.
Thank you.