Hello, I have a quick issue. I noticed that my Metallic and Smoothness sliders do not do anything on the toon shader. Are there other settings that need to be turned on to get them to work? I’m using HDRP.
Does this shader work on unity’s terrain? If not what shaders do people use to match the art style of the realtoon shader?
Request to add a mode for using a mask map like HDRP mask R:metallic, A:smoothness.
These can be used to controll Realtoon Reflection / metallic / gloss. A mode with 1 map and centralize controls for both reflection and gloss using this one map is more efficient.
Would this make a good transition from realistic mask map to Realtoon shading?
This is my attempt at metallic object (armor) for reference.
Does anybody know if a technique exists to use the hdrp mask map?
hi there
Can RealToon provide a feature that is a cutout based on local or absolutly height ?
Is this thread no longer looked at for support?
Hi sorry for the late reply.
RealToon URP support decals while RealToon HDRP is not yet because of the HDRP Decal complexity, i’m still doing some checking and testing/experimenting about this.
Hi, sorry for the late reply.
Try to invert the SDF Map/Texture.
Maybe the UV of the face model is inverted.
Hi, sorry for the late reply, i recommend you to update to the latest RealToon Shader version 5.0.10.
May i know what SRP is your project using and the version also.
For further support send your reply by message here.
Hi, sorry for the late reply.
RealToon has gloss, you can adjust the glossiness and softness on the RealToon Shader.
To use metallic, you need to turn on the Reflection.
I’ll check this one, thank you for the suggestion.
Hello there, I hope everything is well!
So when building out of the blue I have been getting this error, and the build fails:
cannot implicitly convert from 'Texture2DArray<float4>' to 'Texture2D<float4>' at /Unity/Alpha_0.02/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/GlobalIllumination.hlsl(172) (on d3d11)
Error occurs on the URP.shader file, using Shader version 5.0.10.
Any advice? Thanks!