What is Reaper Medal System?
Reaper Medal System is a system that adds a AAA quality medal system to your games. The way we designed this system makes it incredibly easy and flexible to implement into any system, even custom. Medals are a great way for players to feel rewarded for their accomplishments and to keep them playing for more.
Reaper Medal System currently supports 10 Multikills and 6 Killing Sprees (5 Kills each) with much more medal types planned. We are currently taking feature requests. Each medal has support for sound effects and icons, whether this is Halo or Unreal Tournament Style (announcer saying Double Kill, Triple Kill, etc) or Modern Warfare or Black Ops Style (Medal displayed with sound effect). Medals can be placed in the corner, as seen in our demo video, above the crosshair, like in Black Ops or Destiny, or anywhere you desire.
Video Demo
Demonstration of UFPS using Reaper Medal Sysyem. This did not require any modifications to UFPS. Feedback is always welcome, both positive or negative.
How it works
Reaper supports all systems because you only need to call the Kill function. When a player is killed the Kill function is called (this can be done an way on Start, Trigger, Collision, or in your own custom way). The system then handles all logic and will spawn a medal on screen if the player has achieved a multikill, killing spree, etc. This is done locally, but can easily be converted to be used for online. We have Photon and other network support coming soon.
Features
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Uses Unity’s UI system
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Easy to use editor
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Flexible system with no coding necessary
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Can be used with any system or game type (FPS, 3rd Person, RTS, MOBA (Multiplayer Online Battle Arena))
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Supports any kind of camera or character system
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Supports 10 Multikill each with 10 sounds
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10 Sample Multikill Medals Icons included
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Supports 6 Killing Sprees with 6 sounds
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6 Sample Killing Spree Medals Icons included
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Dynamically moving medals that shift when need to make room for other medal (similar to Halo, Destiny, Call of Duty). This amount can be customized
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Explosion Support. Reaper won’t be overloaded, even in the event of an explosion. Example: There are 4 players hit by a single explosion and they are all killed. This would be displayed in order as the medal were received (Kill, Double Kill, Triple Kill, Over Kill).
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Shifting support on X and Y axes
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Support to spawn and shift anywhere on your screen
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Support for spawn effect (demonstrated in the demo video)
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Customizable seconds between each kill. Example: If the seconds are set to 4, your player will have 4 seconds between each kill to continue the multikill.
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Customizable delay between each medal for added customization.
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Tracks all medals in a list (can be used for lobbies or player stats)
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Well documented code
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Wiki Site will be up when the system has been accepted on the Asset Store
Supported Systems
All camera systems are supported thanks to the way we designed Reaper. Here’s a few we’ve tested, so far:
- UFPS (Was used in the video demonstration)
- Advanced Shooter Kit
- Realistic FPS Prefab
Feature Requests
Please, if you have any feature requests or suggestions, post them here and we will see if they make the cut to be used on release.
Release Date
We plan on releasing Reaper within the next week or two, after listening to customer feedback and requests.
