Reasons for rejection

I am trying to understand the reasoning for rejecting some of my work which I recently uploaded to the asset store.

Here is one example: the “old office pack” for 10$

I don’t understand what is wrong with it. Textures sizes are between 1k and 2k, so the future user can scale them down a bit and sharpen the maps to get the best detail. Texture count for the combined objects is 1.7 tris and all materials use the specular node in shading.

I know this isn’t AAA quality, but I am asking a little more than 2$/model, so it can’t be the price either. I got this as the reason from the asset team: "We’ve reviewed the submission and consistent with the criteria considered in our
approval process, we have chosen not to publish this asset. "

So, before I spent more time to upload more models that are getting rejected, I’d like to know what the criteria are to make this thing work. Should I upload only toon stuff with hand painted textures or how does this asset store work? Can I bribe them with candy? What is the deal?

Looks fine to me, maybe there are already too many furniture packs on the store? They rejected some gun models recently for that reason (too many gun models on the store).

Then it would be in the message, right? It would just say: we have too many of those assets. Even though I think guns are a bit more repetitive than furniture. I uploaded this pack 5 minute before I got the rejection, which is odd, too.

That doesn’t make much sense. It’s like saying you don’t need any more women on the planet because there’s enough to choose from.

Well it does make sense, to e.g. limit the amount of M4 rifles, if you have 20 good ones in the store and none of them have custom skins.

I think I am still doing something wrong when I am packaging my models, but these messages from the store don’t help. I am just a week into learning Unity, so I’d like to know if the problem is with the quality of my assets or with the way I upload them.

EDIT: I checked my package and found that I accidentially selected the wrong folder for submission. So the problem WAS with me. Now I hope this new submission will work.

Also: has anyone ever seen “.meta” files in their folder? I had those for every texture and material, and I deleted them manually. What is their purpose? Are these perhaps temp files that should disappear when you save?

Not saying it makes sense, just that it has been used as a reason before.

Although I don’t think its as black and white as that: for example if you have too many similar models that aren’t selling then the rating system breaks down because models don’t get enough ratings. Personally I’d prefer less on the store, with a focus on larger packs, consitency across models, and higher quality. Of course others might prefer to have as much variety as possible.

Really messes with my mojo when people write a US dollar sign on the end. That is not correct.

Yes, all files have associated .meta files. They aren’t temp files and shouldn’t be deleted. You can go to the editor settings and change the version control mode from visible meta files to hidden meta files. (Although they are always there regardless and can be seen by listing the directory in a shell for example.)

–Eric