Rebel Hero 2

New super shiny razor sharp incredible beat’em up, hack and slash, action shooter - Rebel Hero HD is live on AppStore

Rebel Hero HD trailer

YouTube link:

Rebel Hero HD AppStore link
https://itunes.apple.com/us/app/rebel-hero/id642801498?ls=1&mt=8

Rebel Hero AppStore link
https://itunes.apple.com/us/app/rebel-hero/id524352764?ls=1&mt=8

Rebel Hero Google Play
https://play.google.com/store/apps/details?id=com.barbaricco.RebelHero

  • universal binary optimized for iPad and iPhone 5
  • play as Rebel Princess
  • catch the eagle
  • upgradable weapons
  • stage selector
  • 80 levels
  • 24 weapons
  • 9 enemy characters
  • completely reworked engine
  • new special effects and animations
  • enhanced graphic
    and many many more

Looks Cool

woow

what is that!!!

coooooooooooooool

Please do an android version this time

Hey, Could you tell me… I see a lot of games with 2d sprites that have the same “style” as yours, Is there a specific plugin you use for character sprites or how is it setup? It appears as if the arms are a seperate object and doesnt look like the basic 2d sprite as most games :stuck_out_tongue:

This is the solution you are talking about: link

a other options is to make a sprite sheet in the power of 2 ( 512x512 / 1024x1024 ) After that you make a script that animates the uv map over the different sprites on the sheet.

This has been discussed many many times but I hope pictures will help.

Basically You can do everything in Unity. Make few planes for legs, body, head etc. then combine and animate them to make character - just like in Fake 2D example. But You will have many textures and materials. It’s O.K. for desktop but part of gaming story was always pushing hardware to it’s best and this is mobile game. You can combine meshes and make texture atlases with some plugins in Unity, but because You will have much better control preparing characters textures and animations, I strongly recommend learning some external 3D tool because, after all, Unity 3D at it’s core is made for easily importing external 3D (or 2D animated planes in this case) objects.

If You are not familiar with some of the concepts of preparing 3D asset for games I strongly recommend book:
“Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines”.
Other solution is good old sprite animation.

1165036--44614--$RebelHeroenemyTextureAtlas.jpg
1165036--44615--$RebelHeroScene.jpg

New super shiny razor sharp incredible beat’em up, hack and slash, action shooter is live on AppStore

Rebel Hero HD AppStore link
https://itunes.apple.com/us/app/rebel-hero/id642801498?ls=1&mt=8

Can I ask, is your character shadow just another alpha sprite?

It’s “blob shadow”, textured plane with multiply shader

Just a small detail for polish… the fact that the main character’s facial expression stays totally the same all the time except when they’re hit, makes me feel like they’re wearing a face mask. If you could liven up their faces a bit and change the expression more often I would feel more engaged/connected.

Thanks for suggestion. When using certain weapons main characters have facial expression but I also plan to use it more for melee weapons.
Small polishing details can actually make the difference.

Rebel Hero is finally available on Android!

GooglePlay:
https://play.google.com/store/apps/details?id=com.barbaricco.RebelHero