So, I’m working on a 2d animated character. I’m using Puppet2D plugin (awesome, BTW) and when I create an animation for my character if later I rename (or move in the hierarchy) the gameObject that I previously animated, the animation reference is lost:
This is OK and obviously makes sense. What it doesn’t though is not allowing you to retarget it somehow! Does anybody know if it’s possible to do it? I found a script online but it’s cumbersome and messes up the rest of the animation.
Old thread, I know, but I just ran into this issue and for what it’s worth, you can just open up the .anim file in a text editor and just use find & replace. Not sure if this will work while Unity is running; I closed it to be safe.