RebindingOperation to composite bindings eating inputs on other action maps after rebinding

I’m having an issue where using a RebindingOperation to rebind an input to a composite binding (more specifically a 1D Axis, I haven’t tested the others) leads to the newly assigned input not working in other input maps. What I mean by that is, lets say I bind “<Gamepad>/buttonSouth” to a composite binding on an action on action map A, that then prevents any action on action map B that also uses “<Gamepad>/buttonSouth” from firing. They are not disabled and their bindings are not overridden. The input will also not register on any subsequent RebindingOperations. Removing the override from the action on map A reenables the input again. Is this intended behavior to prevent overlapping inputs? But why on completely different action maps and rebinding operations? And why only on composite 1D axes? Is there a way to prevent this?

This appears to also only happen with some inputs, not all of them. Not sure what the distinguishing factor is.