Hi guys, this is a recap post: after active searching for around 3 days about unity WEBGL monetization here is what I have found:
- Unity Ads: WEBGL isn’t supported. (Not enough traffic) And doesn’t seems to change in the future.
- Admob (google) is only supported for mobiles.
- AdSense (google) is used for mobile web apps (only with a mobile).
What are the alternatives?
Well, it turns out that there are webpages where you can upload your WEBGL game and they will pay you depending on the traffic.
It seems that the most well known is (or was) https://www.kongregate.com/, but after signing up, it turns out they doesn’t accept more game publishers.
Following the list, there is https://www.crazygames.com/, where, you can upload you game and they would pay you by your “game success”. A great part of the share they get depends on whether your game have been published only on crazygames or on other platforms. They include an SDK for implementing ADS (which I didn’t have the privilege to add to my projects, so don’t know if it’s difficult to implement). One of the catches is, textually: “Your games need a combined 50k gameplay before you can integrate SDK advertisements. Note that you’ll also earn revenue without SDK advertisements”. Another catch: I don’t know anyone that uses this platform for gaming nor publishing.
https://www.y8.com/, 50% of revenue for in-game ads + 10%, and they offer an sdk that can be integrated with unity. (Not info around an average CPM). Similarweb.com reveals a 20M traffic, half of them coming from Vietnam / Philippines and Thailand. Couldn’t find the connection with https://www.id.net/ , mentioned by the unity forum member @sokki . Seems legit to me, but I feel the shares they get are somewhat high. Do you have any experience with this publisher?
I also stopped on https://www.pacogames.com/, the “Youtube for games”. Their ads implementation have to be done with https://www.gamearter.com/ (linked to the unity forum member @GameArter ) an ad publishing company that supports cross-platform ads (mobile + web), and the shares seems pretty fair: the maximum they get is 30% (40% if multiplayer) and they get a less % if your game cross the $50/$100/$200 daily revenue. They offers an interesting post about monetizing web games: ://www.gamearter.com/blog/paid-game-distribution-for-web-games.
The catches: 1) I couldn’t find the average CPM though, (Yeah, surely it depends on DAU and country, but at least an average estimation would be nice) 2) couldn’t find any developer experience about publishing with them 3) The two webpages are founded by the same person, which doubles the intrinsically risk.
Going through the world of ad-publishers (If I Recall Correctly, companies that let you integrate some kind of library to show ads):
The forementioned UnityAds, admob, adsense are discarted.
The forementioned https://www.gamearter.com/.
https://admixplay.com/: this is an interesting new proposal of publisher. They offer banner ads that are IN-GAME (ok, all game ads are inside a game ^^’ ) but they make them in form of “real” addressables, in ad-jargon “out of home ads” (for example, those that you see around the soccer fields).
If you want to use their services, you have to get in contact with them. Catches: couldn’t find average CPM, nor anyone that uses it. The shares are around 30-20%. (UPDATE: only for Android and IOS )
Cited in Unity forums that matches “Webgl ads” string search:
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https://www.leadboltapps.com/. Seems to work only for mobile.
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http://www.stranger-games.com/unity-webgl-tools-ads-solution-deep-linking/ This website seems to be an unity asset (20$) that displays google ads in your webgl. I think is not working anymore…
I cannot forgot to mention itch.io and simmer.io, both accepts WEBGL games, and the users can make tips if they want.
Comment with other companies / website / publishers that you know, and the most important, feel free to share your experience.