I am using Unity 2019.2.26f1 and working in URP render pipeline.
when I select a GameObject, In the MeshRnderer component, Receive shadows option cannot be seen.
It was definitely there earlier. I think. How to fix this, or maybe there’s nothing to fix
If that’s the case how to get to that option. Thanks
.
A snap of the Mesh Renderer-
You can disable receiving shadows through shader now.