When analysing the outputs of my iOS Unity app (using Augmented Reality) in Xcode, I sometimes see this message:
“Received memory pressure event 1 vm pressure 0”
It seems as if iOS thinks my app consumes too much memory. Is this “normal” for Unity apps?
The memory seems to be stable (at 610 MB), so I don’t think there are leaks.
Any ideas how to handle / prevent these messages?