Receiving input from ONLY a gamepad?

I’m having a problem where if people have a Flight Sim rig, Steering Wheel or similar plugged in, the device is sending a constant axis input to the Input System. So in order to play my game they have to unplug the device. Is there any way to avoid Unity reading these inputs and only accept input from, IE an xbox controller?

I am using the old, built in Input System btw. Perhaps using the newer one would solve this issue?

With the new input system you might be able to avoid this IF the wheel etc use their own input.
If they simply map to a gamepad’s joystick, it will be very hard to do this, especially if you want to release to the public