Receiving touch events while on-screen keyboard is open

I’m currently developing a menu system that has an autocomplete list that populates as the player types into a input field. However when I attempt to tap on the list item on my screen to select it, the tap instead only closes the on-screen keyboard and isn’t received by the Unity input system. While I understand that this is done by design, I was wondering if there is a way to circumvent this such that my tap event both closes the on-screen keyboard as well as selects the list item that I tapped on as it feels clunky to have to tap the screen twice, once to close the on-screen keyboard and once more to select the list item.

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Any solution??? I cannot do any thing while keyboard is open since unity 4. Ltes say I want to implement chatting application like whatsup in my game. so how it could be possible to send a message??

Any solution to this?

no solution at this time for more info see: Feature Request: Control of mobile TouchScreenKeyboard visibility on focus change - Unity Engine - Unity Discussions