Hey guys,
After playing around 10 minutes of my game, I get this consistent crash on a Mac build.
This happens in more than 1 mac, with different versions of Mac OS and with different versions of Unity.
This is the log file reported by Unity 4.5.1f3 :
Receiving unhandled NULL exception
Obtained 28 stack frames.
#0 0x0000000054f806 in AudioSource::GetMaxDistance() const
#1 0x0000000054bd31 in AudioSource::CalculateVolumeModifierForDistance(float)
#2 0x0000000054be58 in AudioSource::rolloffCallback(FMOD_CHANNEL*, float)
#3 0x0000000099fd12 in FMOD::ChannelI::calcVolumeAndPitchFor3D()
#4 0x000000009a0220 in FMOD::ChannelI::update(int, bool)
#5 0x00000000a2b89e in FMOD::SystemI::updateChannels(int)
#6 0x00000000a2c2c2 in FMOD::SystemI::update()
#7 0x00000000a1e6d3 in FMOD::System::update()
#8 0x000000005449ad in AudioManager::Update()
#9 0x00000000554af3 in AudioModule::Update()
#10 0x000000002fe57f in PlayerLoop(bool, bool, IHookEvent*)
#11 0x00000000662dbc in -[PlayerAppDelegate UpdatePlayer]
#12 0x000000950e8a2b in __NSFireTimer
#13 0x00000095555ea6 in CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
#14 0x00000095555863 in __CFRunLoopDoTimer
#15 0x000000955d006d in __CFRunLoopDoTimers
#16 0x0000009550d353 in __CFRunLoopRun
#17 0x0000009550c9ea in CFRunLoopRunSpecific
#18 0x0000009550c84b in CFRunLoopRunInMode
#19 0x0000009597eb5d in RunCurrentEventLoopInMode
#20 0x0000009597e8e2 in ReceiveNextEventCommon
#21 0x0000009597e6bd in _BlockUntilNextEventMatchingListInModeWithFilter
#22 0x000000935b0349 in _DPSNextEvent
#23 0x000000935af870 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#24 0x000000935a215c in -[NSApplication run]
#25 0x0000009358aff8 in NSApplicationMain
#26 0x00000000662b0b in PlayerMain(int, char const**)
#27 0x00000000002e15 in start
Anyone has a clue on what is going on ?
Something to do with sounds…
Thanks,
Bruno