Story short, my script that is attached to a go doesn’t recieve OnMouseDown from a collider that is attached to a child object: Why.
I don’t want to attach the script at every child that has a collider but want the children colliders to transmit the event up to the parent where my script is attached. Why is that not possible…
This is not enough information to help you trouble shoot your problem. Elaborate and supply code, then maybe we can figure it out.
thats the scipt attached to a GameObject that has no colliders of rigidbodies BUT has many child GameObjects that do.
When I run and crick on those child colliders nothing happens; not even the logs.
Its a pretty simple question: does child gameobjects convey these events to parent gameobjects automatically or not.(where the hell is the question mark!!)
it seems that child colliders DO NOT go up the chain to OnMouseUpAsButton calls - incredibly annoying