Hey guys. I’m a bit stumped because I want to find a good networking solution to be used in my future projects.
I’ve used Photon in the past, and it’s pretty good. But I want the ability for clients to host dedicated servers, aswell as local.
I’ve heard of Ulink, TNET, Bolt and a few others.
Ulink seems alright, but then there’s its price.
Could you kind folks give me your suggestions on what I should go for?
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If you basically liked Photon, the Redistributable Server might be an option.
It’s a server build that you can give your players to run on basically any Windows machine. It just doesn’t run inside of Unity clients. It’s on our server download page and you need to make sure to also get the license for it (there is a free one).
How would I set that up? And what would a client have to do to start a dedicated server, for a game?
there is a documentation on the photon website “setup Photon server in 5 minutes” it give you all the steps
then you dont have to change anything in your code between cloud/ private server
only one line to connect on cloud or connect on redistribuable