Recommend any Hardware + Software Projects

Before I had my first computer, I always loved making things.

Notably, I would disassemble electronics (not phones, something simpler) and study them. In rare cases I could put it back and it would work. But it was fun :smile:

But now, I am planning to become a game developer. The only way hardware is involved is by testing on smartphones for optimization, which is not what I did when I was 8-10 years old.

I am planning to make a game that involves a custom build hardware, but no idea what could it be.

The only idea I have so far is to make a server cluster out of Rasperry Piā€™s and host my own multiplayer game on it.

Do you guys have any idea? Suggest anything regardless of complexity of the project :slight_smile:

Thanks :smile:

Well, you could just buy the defacto I7 4770K or itā€™s replacement six series then slap in a 970 with an SSD / 16GB or 32GB Ram.

Then no matter what you do, itā€™ll be covered for years to come.

I donā€™t think that this is what he asked for o.O

What about making a own controller, especially for your game?

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Umm " The only idea I have so far is to make a server cluster out of Rasperry Piā€™s and host my own multiplayer game on it."

You could do that on a custom built PCā€¦ :eyes: Youā€™re still putting it together. You could even go for mini-gtx series equipment in micro-atx case format and make it like a distributable system. But as he said heā€™ll be a ā€œgames developerā€ yeahā€¦ So best to be covered for everything, understand?

You could even use Micro PCā€™s (hand held oneā€™s), to do the sameā€¦ Irrelevant of what it is, itā€™s hardly going to be something complex. Although you can use them again as headless devices to run in tandom for MP sorta game server systems.

Not like heā€™s going to build his own shortboard MOBO / CPU with itā€™s own code architecture is it?

AR/VR has a bunch of complicated equipment - which takes focus attention to detail to setup and get working properly.
You could purchase a couple (2-3) of those and figure out how they are different - whatā€™s involved - then develop games for them.
Marrying the misery of both worlds - hardware and software configuration! Development is the fun stuff.

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Maybe get an audio patch bay and hook it up to an arduino, something like that:
http://www.altomusic.com/media/catalog/product/1/0/10025880.jpg

And then come up with a game idea where you need to connect different ports with patch cables. Maybe a game where you work with an oldschool telephone switchboard?
https://www.google.com/search?q=telephone+switchboard&source=lnms&tbm=isch&sa=X&biw=1614&bih=1000

Or something more fancy where you are an operator in an automated high security facility and need to control systems with this. Or emulate one of the famous ā€œIā€™ll reroute the X through the Y system to boost/modify the Z.ā€ in Star Trek TNG.

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If youā€™re getting into audio, thereā€™s plenty of AD / DA converters (own build kits) that are superior quality to most commercial DACā€™s costing five times as muchā€¦ You can even select what type of opamps and transformers you use to give it that Jensen ā€œmagicā€. Also USB :)ā€¦

Great for sound engineering etc.

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If you make an alternative controller, you could submit it to next yearā€™s alt.ctrl.GDC.

Or do something with a drone or R/C car. Then you can take your game with you to the park to play.

These things are pretty cool. http://www.poweruptoys.com/

I always thought a dog fight with paper airplanes would be pretty awesome.