Hello all,
i’m making a 2D horizontal shooter, and i need your advice for a grid asset that would serve a single simple purpose, but let me explain the concept, and what the asset should be ablet to do.
I’m using Playmaker and Core GameKit for spawning (instantiating) enemies. Some have defined spawn points and move via waypoint, other are spawned singularily, while some are spawned in squadron patterns. I created some empty objects for basic spawn points, but i need more variety which can be achieved through more spawn points that would be selected randomly. Below you can find an image which crudely represents what i need.
The grid is quite obvious (i prefer it is rectangular if possible), red line is the camera frustum, blue dots are grid intersections, and green dots would be grid cells. So, i need a two-dimensional grid which could generate (empty or otherwise) game objects on intersections or cells which i can then add to the array and choose randomly as a spawn point when instantiating the enemies. I say generate because i can do this on my own basically, but it would take hundreds of points in space and a tiresome editor work (i’m not much of a coding guy to do it differently).
I found this on the asset store:
https://www.assetstore.unity3d.com/en/#!/content/62498 - Grid Framework, looks sturdy
Unity Asset Store - The Best Assets for Game Making - Grid Object Generator, it was released in 2014 and never updates. Seems to do the trick but i don’t know if it even works.
Unity Asset Store - The Best Assets for Game Making - ProGrids 2, seems like an overkill and i don’t know if it’s capable of doing what i need.
Any advice is welcome.