Recommendation of studies: how can I do a game with similar mechanics?

Hi, I’ve downloaded unity couple of weeks ago and have been doing all the begginers tutorials.
I want to do a mobile game for a class project based on the mechanics of this game (Florence):

Also on this one (WarioWare: Touched!):

I’m interested in the combination of visual narrative and mini games. Plus the separation in acts, episodes. I’m completely begginer and don’t know how to search the information I need.

I appreciate your kindness in advance,

Thanks!

I don’t think you’ll find a tutorial anywhere that will tell you exactly how to go about making games like those. You need to pick a mechanic that you want to learn how to implement, and then search for tutorials or information on that specifically.

If you want to learn how to implement touch controls, here’s a tutorial:

I don’t know how much prior coding or game dev experience you have, but creating a mobile game similar to what Nintendo could do, after only a few weeks of experience in Unity as a solo dev isn’t a realistic goal.

The best thing for now is to keep learning things in general, and eventually you’ll have an idea of how to go about making your dream game. There’s a Zenva Unity course on humble bundle right now for around $30 (normally $500); that seems like a good place to continue your learning if you’re interested. The bundle also has a bunch of other assets.

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Another tip, never buy a course for full price. They go on sale like every other month for like 90% off. Try to use YouTube and free resources as much as possible until you actually want to start making money off of this and can calculate an ROI.

But UnRight is totally correct. If there is a game with a bunch of mini-games, you need to tackle them one at a time. It actually would be a nice beginner exercise (within reason) as you will learn how to create a bunch of different mechanics, play with the physics system, etc.

Keep it simple and small. Keep everything a prototype (blocks, squares, circles, etc.) unless you want to work on animations and graphics specifically.

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Thank you so much for sharing! Also I’m going to buy the bundle, all the other elements in the package will be helpful too.

Thank you for your advice, will definetely do that. I was getting overwhelmed because i wanted to present something too complex for my skills rn. I’ll do what i can, keep it simple and with best quality as possible.

Thanks again! :smile::smile:

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Hi! Is this Zenva course the same as this one: https://academy.zenva.com/programming-and-gaming-email-boot-camps/
? They are having a special event to access all courses for 1$ on the first month…

Yeah, I’m pretty sure you can access the course in the humble bundle, as well as all of their other courses if you pay for a subscription. I’ve never subscribed though, so I’m not 100% sure how it works.

Before you spend a dime on any paid course, you really need to work through a metric buttload of free tutorials so you aren’t wasting time with the basics. Here are some great starting points. I would not recommend spending even a single dollar on a paid course until you can explain to your dog 100% of every part of these super-ultra-simple tutorials. See below these videos for an important note on how to do tutorials:

Imphenzia / imphenzia - super-basic Unity tutorial:

https://www.youtube.com/watch?v=pwZpJzpE2lQ

Jason Weimann:

https://www.youtube.com/watch?v=OR0e-1UBEOU

Brackeys super-basic Unity Tutorial series:

https://www.youtube.com/watch?v=IlKaB1etrik

Sebastian Lague Intro to Game Development with Unity and C#:

https://www.youtube.com/watch?v=_cCGBMmMOFw

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

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Kurt-Dekker thank you so much! I will definetely do that

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