I’ve been poking around at the plugins seeking a plugin that would have some useful features for building in runtime. They might draw a circle, then give it height/etc. I’ve found some tilebuilders but wondering if there are some suggestions others might have.
Here’s a more general-case one and it’s free:
Has a bunch of cool stuff… here’s a tiny sample:
./Examples/Primitives/Dodecahedron.cs
./Examples/Primitives/FlatSphere.cs
./Examples/Primitives/FlatSpheroid.cs
./Examples/Primitives/FlatTeardrop.cs
./Examples/Primitives/Hexahedron.cs
./Examples/Primitives/Icosahedron.cs
./Examples/Primitives/Octahedron.cs
./Examples/Primitives/Plane.cs
./Examples/Primitives/Prism.cs
./Examples/Primitives/Pyramid.cs
./Examples/Primitives/Sphere.cs
./Examples/Primitives/Spheroid.cs
./Examples/Primitives/Teardrop.cs
./Examples/Primitives/Tetrahedron.cs
I also started my own mini-library, available at:
https://bitbucket.org/kurtdekker/makegeo
or here:
ProBuilder has a run-time API, a few games have made use of it- most notably “Manifold Garden” and “Melon Simulator”
Also, there’s always GILES! GitHub - Unity-Technologies/giles: GILES: A Runtime Level Editor for Unity3D
Thank you both for the suggestions.
All look very promising. I’ll spend sometime and see what I can do with them.
Any Idea if this will continue development?
It’s really an in-game (vs in-unity editor) thing, so I don’t think we will continue it officially. However, I’m still very attached to the idea and hope to keep working on it one way or another
When you say “it”, do you mean GILES or the ProBuilder API? I started with GILES and it has a pretty solid foundation, however I can see that it has a few things lacking. I’m wondering if the ProBuilder API would make something like GILES a bit easier to recreate, if necessary? Or does GILES use an early version of the ProBuilder API?
I mean GILES, yep
PB API is separate, but ideally would click into GILES just fine. We don’t have any plans to continue work on GILES though, at least in the foreseeable future. Sorry!