Recommendations for plugin with runtime simple "map" building?

I’ve been poking around at the plugins seeking a plugin that would have some useful features for building in runtime. They might draw a circle, then give it height/etc. I’ve found some tilebuilders but wondering if there are some suggestions others might have.

Here’s a more general-case one and it’s free:

Has a bunch of cool stuff… here’s a tiny sample:

./Examples/Primitives/Dodecahedron.cs
./Examples/Primitives/FlatSphere.cs
./Examples/Primitives/FlatSpheroid.cs
./Examples/Primitives/FlatTeardrop.cs
./Examples/Primitives/Hexahedron.cs
./Examples/Primitives/Icosahedron.cs
./Examples/Primitives/Octahedron.cs
./Examples/Primitives/Plane.cs
./Examples/Primitives/Prism.cs
./Examples/Primitives/Pyramid.cs
./Examples/Primitives/Sphere.cs
./Examples/Primitives/Spheroid.cs
./Examples/Primitives/Teardrop.cs
./Examples/Primitives/Tetrahedron.cs

I also started my own mini-library, available at:

https://bitbucket.org/kurtdekker/makegeo

or here:

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ProBuilder has a run-time API, a few games have made use of it- most notably “Manifold Garden” and “Melon Simulator” :slight_smile:

Also, there’s always GILES! :slight_smile: GitHub - Unity-Technologies/giles: GILES: A Runtime Level Editor for Unity3D

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Thank you both for the suggestions.

All look very promising. I’ll spend sometime and see what I can do with them.

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Any Idea if this will continue development?

It’s really an in-game (vs in-unity editor) thing, so I don’t think we will continue it officially. However, I’m still very attached to the idea and hope to keep working on it one way or another :slight_smile:

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When you say “it”, do you mean GILES or the ProBuilder API? I started with GILES and it has a pretty solid foundation, however I can see that it has a few things lacking. I’m wondering if the ProBuilder API would make something like GILES a bit easier to recreate, if necessary? Or does GILES use an early version of the ProBuilder API?

I mean GILES, yep :slight_smile:

PB API is separate, but ideally would click into GILES just fine. We don’t have any plans to continue work on GILES though, at least in the foreseeable future. Sorry!